

Unico Pay
A familiar wallet. A simpler way through checkout.
Commerce · Interaction prototype View case study ↗
PJ Judia / Selected portfolio
Chief Design Officer at Unico. Previously, Apple design operations.


A familiar wallet. A simpler way through checkout.
Commerce · Interaction prototype View case study ↗
Connected experiences
Concepts that follow people into the places they go.
Entry and checkout that keep the family together.
Identity · Family journeys View case study ↗
RFID finds the items. The shopper stays in control.
Commerce · Physical + digital View case study ↗
From the gate to the next inning, with fewer stops.
Venues · Connected experiences View case study ↗
An original app prototype, extended into the guest journey.
Hospitality · Native prototype View case study ↗
Recent concept and prototype work at Unico. Motion studies bring the existing concept illustrations into sequence; they are not live product footage. Human Token features the existing concept film; the MGM opening is original brand motion.
Explorations / Unico
Two studies in making identity feel lighter.
View original board ↗01 / Quiet Authentication
Comparing a bottom-up entry with an in-place dissolve.
View original board ↗02 / Guided liveness
A compact prompt, a clear capture space, and less framing.
The existing entry direction.
An alternative that expands into a guidance pill.
An alternative with less travel across the screen.
Existing concept boards · Explorations, not launched experiences or validated biometric behavior.
Design & leadership
My work connects product direction, interaction detail, and the operational realities of design teams.
Open original review sheet ↗Mobile review guides connect entry, capture, feedback, and recovery. English and Portuguese variants make consistency a design question, not a translation afterthought.
A proposed path connects designer critique, engineering review, testing, and leadership decisions before deployment.
Review artifacts and proposed process, not claims of adoption or measured results.
My Apple experience spans Services Design, Human Interface and Industrial Design operations, and AppleCare. The concepts and prototypes shown here are separate from those operations roles.
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